Evan Robinson takes on the wastefulness of overwork in the gaming industry in Why Crunch Mode Doesn't Work: 6 Lessons. It's part of the response generated by the ea_spouse essay.
Posted by sandwichman at February 27, 2005 03:13 PMThankyou for this. I wasn't aware that this was occurring on your side of the pond.
FYI I work a 12 hour days three day week with four days off.
Posted by: the-open-mind at April 8, 2005 11:59 PM